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Fantasy worlds can be super overwhelming, though I certainly hope that isn't the case with mine! Nevertheless, here is a little more info on each world to help explain those bits that might feel a bit tricky to get a grasp on.
Click on one of the tiles above (more to come) and portal to realm you wish to learn about!
Avalon once belonged solely to the gypsul, a peaceful race...until the day when four powerful castors from the human realm came knocking.
3000 years ago, the human world was in a state of chaos. Castors who failed to understand their elemental powers caused floods and tornadoes, earthquakes and terrible fires. It is because of this they were branded as dangerous witches and hunted almost to extinction.
At the behest of their King, known then and now as Arthur, four of the most powerful castors on earth banded together. These castors were known as 'The Four Majors', their names being: Danika, Fortus, Transum and Maelin. Together they searched the realms for a world where human castors could find sanctuary. They found Sythintall.
Upon their arrival to this new world, they called to the Gods, the Gouram, and begged for their help in calming the chaos of their own world, Earth. The Gouram took pity on the Majors and blessed each of them with a small amount of their own power, on the condition that a gypsul would join their ranks and monitor the Majors.
The Majors returned to earth with their new fellow Castor, Esterbell. During Esterbell's visit to this new realm, she was distracted from her duties and failed to realise the Majors were creating portals back to her world. These portals were imbued with a spell of sorts, acting as a beacon for human castors who were compelled to cross to this other world.
The Majors were no fools, they knew the gypsul wouldn't stand for such an invasion, and so the chaos boundary was formed. Using the combined power of the Gouram and the power bestowed upon the Majors from Gaia, the God of the Earth realm, a wall was formed of raw energy cutting off the five territories from the rest of Sythintall. And so, Avalon was born.
As more and more humans flooded through the portals from Earth to Avalon, the gypsul realm slowly became ill, the air choked with a miasma. Within their portals, the Majors had created a hole, a portal within a portal. This was designed in a way that would strip the humans of their spiritual contracts during the crossing, to start fresh in the new world. Though, as the crossings increased, that hole grew into a tear, the essence from this third realm leaking into Avalon.
In a bid to banish the chaos and tear down the wall, Esterbell convinced Fortus to help her, and with their combined power of Gods from two worlds, they did what they could. Unfortunately, all they could do was suppress the growing threat, sealing that raw power for the next 3000 years.
Avalon is only a small slice of the realm known as Sythintall, a world parallel to ours. When humans crossed to this world they created what is now known as the chaos, a boundary wall made of raw energy in an effort to stop the realm's original inhabitants from rising against them.
Danika: Ruled by the Keeper known as Carnass, Danika sits towards the east of Avalon. This territory is one of the colder ones the further south you get, but remains a vibrant land with forestry and many friendly towns.
Esterbell: Ruled by the Keeper known as Bandaar, Esterbell sits towards the southeast of Avalon. While this territory is also known for its festivities, its ruler commands with an iron fist. Here is where you can find the ominously named forest known as the Bloodywood. Running north to south down the territory, the Bloodywood is where many of the more dangerous creatures and sprites have made their home. You can also find Maelin's bridge towards the south, your best bet if you wish to cross to the southern Outlands...venture here at your own risk. The icy mountains are beautiful, but they are deadly.
Cantor: Ruled by the Keeper known as Sika, Cantor sits towards the southwest of Avalon. While this is the coldest territory, it consists mostly of farmlands with the majority of Avalon's produce exported to the other territories from here.
Transum: Ruled by the mysterious shut-in known as Paladeen, Transum sits towards the west of Avalon. This is effectively the pleasure district and one of the warmest territories beside Fortus. Here the people dress in fine silks with mostly skin showing while spending their day's wage on drugs and booze. Need a tailor? Here is where you'll find the best that Avalon has to offer.
Fortus: Ruled by the Keeper known as Jaxum, Fortus sits towards the north of Avalon. Here the main city is forged of marble, with pristine streets and sleepy residents. This is the higher class territory, and they don't often tolerate travellers for longer than necessary. In the marble city you can find the great citadel, a temple dedicated to the Gods of this world. Towards the east along the east-western road, you will pass the weapons district, the Opal Mountains and Yatiken point, the watchtower overlooking the surrounding Outlands.
Humans Vs Gypsul
In Avalon, civil war has been brewing for around 3000 years. Since the arrival of the humans, the gypsul have been treated as a scourge, a threat and nothing more.
Some of the gypsul have risen up over the years, carrying out brutal, violent attacks on smaller settlements across the territories, further exacerbating the problem between the two species.
By the time Maya arrives, the chaos boundary surrounding Avalon has grown to an extent that more and more gypsul are being infected with the spirits trapped inside the void. Thus, the attacks become more frequent. War is imminent, with the humans hoping to extinguish the gypsul threat once and for all.
Keepers
The human keepers of each territory, the kings and queens, are banding together for the coming war, uniting their territories. However, not all Keepers wish to join the battle.
Keepers aren't elected in Avalon. The position is awarded to the strongest, those with contracts to higher level sprites and win their position. However, there are times when the position of Keeper is passed down from the current ruler to their strongest child, no matter their age or gender.
Elders
These are the oldest and most often wisest of the gypsul within each tribe. This is a given position, where someone may step up and take the responsibility if the people deem them worthy. There is often little competition for such a role, as the gypsul are inherently a peaceful race.
'Outlanders' are how the humans refer to this world's original inhabitants, though they are actually called the 'gypsul'. Their identifying features are somewhat elongated fingers, with nails that slightly curve into talons. In addition to this, they have runes on their faces. These are stones embedded in the skin that they are born with and indicates their life-line.
Some of the gypul are blessed with the ability to shift into creatures, their body (though not their minds) taken over by beings from the in-between, the spirit world.
Due to the human presence, the gypsul stick mostly to the Outlands. Here they form tribes based on their preferred Gods.
SPRITES
There are three classes of sprite:
GOURAM
These are the four Gods of Sythintall:
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